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Reality Cover :

 

Reality cover In the actual world, if there are a field where people have stopped too early, it's really the augmented reality. Indeed, why always keep his furniture, his ceiling or his walls ? My concept doesn't propose walls or others like windows to the virtual. It proposes a real open world and none of the items in the room will bore you. The software will use the room lines of perspective as reference in addition to the tracking to hide furnitures and give you the impression to be in a bare room. So I can watch my AR movie but it I turn my head I want to still see my glass of soda, my friends, or my girlfriend. The solution is a limit fixed conveniently at 1m50 you will have the possiblity to modify the distance. Beneath this distance, all is still visible, as well as items situated behind you and at the requested distance, a fade out will bring you the AR. So now I can watch a AR movie in a cinema bigger than the room and in the same time look after my little brother playing behind me. Another posssiblity woulb be to bend these lines, to curve walls to create an open world with infinite possibilites. The concept can be applied too to the video games. You will have the possibility to place your play area where you want, with the angle that you want. It will be possible in any environment and you will have the choice to choose the scale of the AR while playing, which brings you an incredible zoom. Forget your tables, forget your screens ! The players of tomorrow will have before them their keyboard and mouse (real or virtual), and the open world granted to them by the AR. An other utilisation would be to extend virtually existing surfaces, for example a desk. This extension would have the shape of a ramp, or any revolution surface. Corners could be replaced by curved area working as holographic screens. by Johan Godfroid

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